When I export CC3 character for Unity (FBX Format), the character structure is based on clothing layers such as undershirt, shirt, coat, pants, etc.
This character structure is painful when I'm working on a First Person Shooter game (FPS). In FPS games, I need to be able to toggle on/off the visibility of the character's head and arms. For example, if I toggle the arms off, the arms, long sleeves of the shirt/t-shirt, jacket sleeves, etc. should all disappear.
Therefore, I wonder if there's any way to export the CC3 character based on body parts such as head, body, arms, legs, etc.
I know I can do that by exporting it to Blender (not a big fan) or do it using plugins in Unity. But that's not an optimum solution and usually results in flawed character or errors in Unity.
I'd like to keep my character optimized (in terms of polygons) and export it correctly to Unity based on body parts.
I have 3DXchange as well but I'm not sure if that helps?
Any solutions, ideas, or recommendations?