Hi There,
I am trying to import a skeleton (auto-rig human rig meta) by 3dxchange. Following
https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/04_Modify_Page/Character_Section/Manually_Setting_T_Pose.htm?Highlight=t%20pose, I can adjust t pose for arm/spin etc, but only LeftUpLeg/RightUpLeg does't work (also has some issue for LeftLeg/Right Leg).
Just wondering if it's because I did something wrong when exporting from blender?
Here is a funny pose before active t-pose:
* both left/right UpLeg are rotated differently
* both left/right Leg are rotated differently.
* rotated spine/fore arm.

After activate t pose:
* The rotation of
both left/right UpLeg are changed (undesired result), Same for left/right leg.
* Spin/fore arm rotation are kept.

Cheers