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Viseme array order

Posted By PaleHorseDavid 5 Years Ago
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AllenLee (RL)
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AllenLee (RL)
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Hi PaleHorseDavid,

If you want to know the order, as follows:
https://forum.reallusion.com/uploads/images/0769e7fa-9f85-4990-8184-dddb.jpg

Allen Lee
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Okay so it's best not to set the keys using the actual index number. Use a call to the VisemeID like this: RLPy.EVisemeID_S_Z
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I re-arranged the list according to the arrangement in the lips editor. That's wrong, so I went back to my original order. It seems that whatever combinations of morphs the new CC3 characters are using to create each viseme are off or wrong. Is there a resource somewhere that lists what combinations of mouth morphs make up each viseme shape?? I can't find it.


PaleHorseDavid
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I've been using the following for G6 (Heidi) and it works perfectly:

    # iClone Phoneme Array:
    #   0   1       2       3       4       5       6       7       8       9       10      11      12      13      14      15
    #   x   EE      Er      Ih      Ah      Oh      W.OO    S.Z     Ch.J    F.V     Th      T.L.D   BMP     KG      NNG     R

But it doesn't work properly on the most recent character(s) such as Outfits DH Kevin. The visemes are put into the timeline correctly, but the character is using different phonemes unless I double-click on one and toggle the viseme by turning the expression slider to 0 then back to 100. Maybe these characters have a new array order different from above? Anyone know what the new order is if that's the case?



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