cinemyscope
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cinemyscope
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 239,
Visits: 608
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All right I'm posting this for the benefit of everyone. After a whole bunch of tests I figured it out. As Gerry stated the helm needs to be imported through CREATE - ACCESSORY. BUT it's got to be an obj file! CC3 will import an FBX but it will split every single model part into the avatar list. An obj on the other hand will come in as a single model and the parts will show up in the material list where they are supposed to be.
Hope this will help someone in the future:)
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cinemyscope
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cinemyscope
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 239,
Visits: 608
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Thank you Gerry an Ken! My problem with that was that the fbx file upon import was extracted into all its different parts. In other words I then had in the prop list the visor, the chin strap the lever, etc. all separately and I was unable to find a way to group them. I took a detour and welded all parts together but then I lost control of textures and transparency, so that did’ not work either.
I searched and searched and could not find a tutorial covering the “accessory / avatar” import of an fbx or obj that’s made up of several parts.
Would importing the fbx into the 3DX Pipeline and then exporting it from there as an fbx do it? The FBX I tried came from 3DCoat.
Thank you!
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You need to import the helmet as an Accessory and this can be done by selecting Create>Accessory and then selecting the obj/fbx file.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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kenmatthews
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kenmatthews
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 1.7K
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Hello cinemyscope,
Sorry I can't help, but wanted you to know I love the helmet.
Best regards. Ken
The more I learn, the more I realise, I know nothing!
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cinemyscope
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cinemyscope
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 239,
Visits: 608
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Hi, I seem to be hitting one road block in Character Creator after another. I made a helmet. To get the textures to work right I imported it through the 3DX Pipeline. That worked beautifully and all the textures look great. But now it's a prop and to connect it to the character as a "hat" I assume it needs to be an avatar. Google has a 2 year old question of the same thing but it's in iClone and I can't imagine I have to move this over to iClone to make this work and then back. It would be so easy if I could just drag the helmet model in the scene list from prop to avatar, but that would be too easy. Please let me know how it's done there's got to be a simple solution to this - I hope:) 75% of original size (was 668x19) - Click to enlarge
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