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Cable\Rope from Start to Finish (Tutorial)

Posted By 4u2ges 6 Years Ago
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Rampa
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@3DTester

I would reverse the tube, or rather the weight map of it. Use black to anchor it to nozzle, and an internal  lock at the pump end. I think it will be more durable that way.
3dtester
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Not that it seems not possible, but... :ermm:







4u2ges
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Nice render 3dtester.

Yep, Rampa is right. You may just change the Bound Type to Box (regardless of shape of the lock - it can still be a ball or a capsule or whatever).
Just need to be a little more careful with animation, not to fold the tube as it would stop revolving.

In addition, for a better handling of the tube with 2 hands, you may add a pocket in the middle of the tube (or where ever you need it).
Here in Blender I duplicated 4 slices of the tube, moved it to appropriate location and attached it to the main body (by connecting with regular faces).
Then again hid those faces by the mean of opacity map so that it is invisible.
As you see, now I can independently animate the End and the Middle pocket locks. So you may use 2 hands to do it I suppose.
In addition, you may change the mid pocket lock to box type also, so that is would not swing inside the hand.
(With a couple of more pockets and shaping and texturing of the tube appropriately you can make a snake I suppose. Possibilities are endless.)




OK. So I do not know what Zane was trying to do there. But certainly not to fill up a gas tank. :)
I only animated Zane here with End and Mid locks (both are box type) linked to his hands. Only at the end I lowered a little the very top lock to give some slack there.






Rampa
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The shape of your end effector will make a big difference. Using spheres, the cable will be able rotate around them. But cubes will will pretty-much lock-out any rotation. You can also do cylinders, giving rotation in one degree only.

This may help for animating, as you can point the cable where you want by adjusting the effector.
3dtester
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Okay, i don't have a video yet, but here's a still render.
It is of course somewhat difficult to animate this :crying:

https://forum.reallusion.com/uploads/images/943c714e-67cb-4248-94a2-9f89.png






4u2ges
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@4u2ges, thanks for the enlightenment!
Happily done with the Blender part. I like the 2.80 UI a bit more though Wink
iClone plays well with my attempt. The 'tube' proofs itself quite robust Cool


I got attached to 2.79. Can't break the relationship in favor of 2.8.
There are couple of things I do not like about this version.
One in particular, your favorite now "Limit selection to visible".
Well yeah, in 2.82 they renamed it to Xray and moved it to the top (it says - undocumented operator :ermm:).
But damn it! It does not have a shortcut and I cannot figure out how to make one. :angry:
I keep switching it constantly while working with the mesh and I made a shortcut for it in 2.79.

Let me know If anyone knows how to make a keyboard shortcut for this Xray button in Blender 2.82





3dtester
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@4u2ges, thanks for the enlightenment!
Happily done with the Blender part. I like the 2.80 UI a bit more though ;)
iClone plays well with my attempt. The 'tube' proofs itself quite robust :cool:





toystorylab
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4u2ges (5/10/2020)
I have attached this project as a demo

Thanx ;)



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

rosuckmedia
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Hello 4u2ges
Thanks for the tip.:)
Greetings rosuckmedia
4u2ges
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@wires
Thank you Gerry :)

@toystorylab
Knock-Knock.. Who is there? Mr. Blender... :hehe:

@3dtester - Thanks!
You are selecting only visible vertices, because you did not disable "Limit to visible only" (name of this setting is quite confusing - it is basically an Xray in Edit mode).

You have to disable "Limit to visible only" as shown on the right. This way you'd be able to select back faces/edges/vertices from the front.
https://forum.reallusion.com/uploads/images/0b01623d-2f0e-40d0-9f0a-cf20.jpg

@rosuckmedia - Thanks!

Looks good. The only problem I see, is that the cable snaps out of Capsule lock.
This because Driver Sphere at this point should have already been rotated more counter-clockwise
Cable does not have enough flexibility to react that fast to sharp turns. In part because it is being dragged on a rigid floor.
In general, animation should be crafted very carefully. Without forcing cable to make extreme, sharp turns/twists. And done maybe slower than normal.
It can be speed up afterward, when animation is baked into Soft Cloth track.

https://forum.reallusion.com/uploads/images/9d725340-6d53-4887-b61a-911d.jpg


So it should be more like:

https://forum.reallusion.com/uploads/images/6ab854d5-3fac-4b95-b98a-0323.jpg



Also, do NOT hide rigid body objects (Capsules, Spheres). Physics for not visible rigid objects do not work well.
If you need to hide them, convert them to Dummies instead.

Update
So here... If driver is animated properly, you may even *lift* some physics restrictions and even play animation in realtime.
I have attached this project as a demo: https://www.dropbox.com/s/xubvc67ckbcm0m4/Flex_test.zip?dl=0







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