Hey Miranda,
Ok, so I tried out the workaround. When I put the animations on the Timeline the characters dropped into the floor and when I hit play they just rotate their shoulders. :) Kind of funny to watch but not the expected behavior.
I think my workflow is wrong.
1. I export the character to CC_Assets Unity. This is my main character.
2. I animate this same character in iClone 7, save the motions with collect clip.
3. In CC3, attach T-pose and motions (T-pose on top).
4. Export to Unity in a different folder.
5. My main character is on the Timeline, the character I just brought in with animations is a duplicate of the main character.
6. I use the animations from the other character (the duplicate of the main character).
Maybe this is causing the problem. The workflow seems so odd because I end up with various duplicate characters because I can't just bring in the animations. The issue is there is no round-tripping between Unity and iClone 7 so it is one way only on the workflow. Every time I want new animations then I have to go through this long process of iClone 7, to CC3, to Unity, save a different character with those animations. There must be a better workflow than this.