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Problem mit Export in FBX ohne Animation clip

Posted By huboode 6 Years Ago
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rosuckmedia
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Hallo Stefan die Animationen kannst du aus Iclone holen, siehe Bild, für diese Animationen brauchst du keine Expüort Lizenz.
siehe Pfad und Bild.
Gruß Robert:)
https://forum.reallusion.com/uploads/images/667aa8a7-ada2-42a9-87ca-ad29.png
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Posted 6 Years Ago
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Aber..hast du schon probiert, deinen "T-Pose / nicht animierten" Character aus CC3 animieren (also animation clips hinzufügen durch anderes Programm) zu lassen und dann nochmal in Unity3D zu importieren? Soll-Wert: Der Character und seine Animation Clips sollen in Unity3D fehlerfrei abgespielt werden. 



Hallo. Ich habe eine Frage dazu.
Diese Animationen muss ich mir über die Pipeline aus Iclone holen? 
CC3 hat keine eigenen Animationen wie "Talk" oder "Dance" oder?

Schöne Grüße 
Stefan

vidi
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Ich verstehe auch nicht so wirklich was das Problem ist 

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liebe Grüße vidi




rosuckmedia
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Hallo David,
Da ich kein weiteres interresse an Unity habe, habe ich es schon wieder Deinstalliert,
Habe es nur Installiert gehabt um einen Base Charcter ohne Animation zu Unity zu Transportieren.
Gruß Robert:)

huboode
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Hi Rosuckmedia

Vielen Dank dafür dass du auch Unity installiert hast um das Problem zu reproduzieren! 

Aber..hast du schon probiert, deinen "T-Pose / nicht animierten" Character aus CC3 animieren (also animation clips hinzufügen durch anderes Programm) zu lassen und dann nochmal in Unity3D zu importieren? Soll-Wert: Der Character und seine Animation Clips sollen in Unity3D fehlerfrei abgespielt werden. 

Hast du nach dem Import in Unity3D von dem None-Animation-Character in deinem Character-Ordner geprüft ob es eine Animation clip (Blaues Dreieck oder anderes Icon) names T-Pose gibt? 

Hast du dir meine Screenshots von der ersten Seite dieses Themas genau angeschaut? Dort wurde Animation Clip T_Pose in grün markiert.  

Danke! 

David C
rosuckmedia
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Hallo David,
Ich habe mir Unity mal Installiert, obwohl ich keine Ahnung von diesem Programm habe,
habe ich es geschafft nach dem Tutorial von RL CC3 Export to Unity, Link hatte ich dir ja eingefügt.
Einen Base Charackter zu Unity zu Exportieren.
Habe einfach nur mit T-Pose Exportiert also ohne Animation, außerdem gibt es für Unity auch ein Auto Setup Tool dafür,
erfährt man alles in diesem Video. Ein wenig Lernen muss man schon, mit einem Doppelklick funktioniert das nicht.:):)
Gruß Robert:):)
https://forum.reallusion.com/uploads/images/6ccfbcdd-326b-4c6a-b9ed-f9eb.png
https://forum.reallusion.com/uploads/images/2cbb58c7-9d80-4f47-af88-d9e5.png

https://forum.reallusion.com/uploads/images/09670c05-a2b6-451f-a262-9622.png

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tripfreak
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Hallo David,

tut mir leid, da kann ich Dir leider auch nicht weiterhelfen,
Ich gehe praktisch nur den genau umgekehrten Weg und importiere Sachen aus dem Unity-Store nach iClone.
Vidi ist unsere Unity-Expertin, ansonsten besser im englischen Forum nachfragen.

BG
tripfreak


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huboode
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@rosuckmedia

Vielen Dank für die Antwort! 

Ich benutze die Version CC3.22 und mein Ziel ist, das Base Character Model von CC3.22 direkt als FBX OHNE Animation Clips zu exportieren, damit ich später es auch in Unity3D ohne Animation importieren kann. 

Ich würde gerne wissen, wie es gemacht werden kann? 

Im Export-Fenster von CC3.22 habe ich bei FBX Option auch "ONLY MESH" gewählt und beim CheckBox "Motion" NICHT eingescheckt. Danach habe ich die exportierte Datei direkt in Unity3D importiert. Dann sehe ich dort folgendes im Screenshot: 

https://forum.reallusion.com/uploads/images/7618accb-cee1-4659-b946-baf2.png

https://forum.reallusion.com/uploads/images/78fb783a-ff91-4cbd-bd18-8908.png

Ich brauch keine Animation Clip, wie soll ich es am besten machen? 

Vielen Dank!

DavidC



rosuckmedia
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Hallo David,
Für den FBX Export benötigst du die Character Creator Pipeline Version, und die dazugehörigen Exportlizensen,
Habe hier ein Tutorial gefunden das dir weiterhelfen könnte, ist zwar in Englisch, kannst aber die Übersetzung Aktivieren.
Gruß Robert

huboode
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Guten Abend
Ich verwende die Version CC3 3.0.2 und möchte gerne einen Base Character in FBX-Format ohne Animation Clip exportieren, zu dem ich später mit anderem Tool / Programm ein paar Animationen hinzufügen wollte und in Unity3D weiter verwenden würde.

Ist es überhaupt möglich? Wie macht man das? 

Vielen Dank! 

David  



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