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stevensonewan
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stevensonewan
Posted 5 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 11,
Visits: 123
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Hello, Could anyone help explain how a pair of glasses/sunglasses could be added to a morph based head so that they move similar to the eye positions when in puppet mode? I've sort of got a sprite added to a nose bone but it doesn't really work so well and during the puppet recording it just doesn't show.
That would be really helpful
Thanks Ewan, London UK
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brothertcoleman
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brothertcoleman
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 578,
Visits: 6.1K
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I use mostly morph based characters and this has been an issue for me since way back, because if I bring the image in with glasses and face fit , the glasses stretch with the eye brows and if add after ,they do not follow the face very well. What I have to do is leave the glasses on when I face fit and put the eyebrow fitting line directly over the eyelid and the top rim of the glasses, I still get stretching but not as bad as before and better than glasses flopping all over.
| Windows 11 64bit / iClone7 Pro / Headshot Plug-in / Character Creator v4 / Perception Neuron Profile for Motion LIVE 2D Plug-in/ CrazyTalk 8 Pipline / FaceFilter v3 PRO / Cartoon Animator 5 Pipeline/Serif DrawPlus X8 / 3DXchange 6 Pro / WidgetCast PRO / DP Animation Maker / PopVideo 3
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stevensonewan
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stevensonewan
Posted 5 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 11,
Visits: 123
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Thanks for taking the time to explain your strategy. I'm new to Cartoon Animator - been using it for quite a few weekends trying different modes like 360 and morph. Still working out which one I want to concentrate on. 360 is a lot of work if you needed to do lots of characters but morph has some horrible effects sometimes. Even the demo characters they have inside the app can look really poor. Like really weird things going on with the teeth and the edges of the face. Do you have any examples you can show me that you've done so I can see what's possible? Maybe I'm using he wrong tool and should be using CrazyTalk 8 instead of Cartoon Animator 4. But CTA4 seems to be the only one that would allow two people having a conversation. Am I right?
Thanks
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vepop
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Group: Forum Members
Last Active: Last Year
Posts: 1.0K,
Visits: 9.9K
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Using morph based head with glasses on always having a problem. Here, I used 360 Head :-
 YouTube Tutorials Here
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stevensonewan
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stevensonewan
Posted 5 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 11,
Visits: 123
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Thanks, that's really cool! Do you use the Head or Face tools (from the Content Store) to help you and then switch the images? I think the secret to 360 is keeping the shapes clean and simple. Do you use Smooth Mode or spend loads of time with all the shapes?
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vepop
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Group: Forum Members
Last Active: Last Year
Posts: 1.0K,
Visits: 9.9K
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Actually, there is an easy way to do the 360 Head without using the Head or Face tools. No. I did not use the Smooth mode.
 YouTube Tutorials Here
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mrstevensjr
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mrstevensjr
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 4,
Visits: 107
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vepop (4/21/2020) Actually, there is an easy way to do the 360 Head without using the Head or Face tools.
How?
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healing.fire
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healing.fire
Posted 4 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 1,
Visits: 17
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I am also trying to add glasses to a morph based head. How did you do it?
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vepop
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Group: Forum Members
Last Active: Last Year
Posts: 1.0K,
Visits: 9.9K
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I didn't use the morph head for the character. It was the 360 Head with the spectacles/glasses. Break the spectacles/glasses into 3 parts (left, center, right). Make the adjustment in the 360 Head creator.
 YouTube Tutorials Here
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