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CC, Unity and lipsycing

Posted By recourseai 5 Years Ago
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CC, Unity and lipsycing

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recourseai
recourseai
Posted 5 Years Ago
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Hi there,

Apologies if this is the wrong place to post this, I'm new to Reallusion forums and the software in general.

I'm currently evaluating various 3d avatar solutions for my project, one of which being CC. The requirement is that I need to be able to export 3D avatars to Unity, and have them in a configuration such that they will lipsync in realtime from audio or text. I've previously prototyped this using standard 3D models and SALSA, however I'm looking into whether CC can offer something better.

I've exported an avatar from CC as an .fbx for Unity, and I have SALSA one click installations installed specifically for CC. After trying several ways of doing this I can't get the lipsync quality as good as I would like it. The oneclick installation gave me some semi useful viseme mappings, however they had strange idiosyncrasies such as the teeth being too low etc. Obviously manually adjusting bone shapes is an option but seems incredibly tedious. The best solution I've found so far is using the one click visemes and manually adjusting them, however I'm assuming there's an easier way. Could somebody give me a point in the right direction please? Additionally, I'm aware either CC or Iclone can do lipsync, however to my understanding this is more useful for generating baked lipsync animations than the real time that I need, is this correct?

Thank you for any replies.



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