In addition you could enable Reflection.
It is a little tricky. In order to make reflections working, you need to lower the opacity at least 1% down.
Notes:
* Reflections are not exactly accurate in most cases
* Reflections could drag the performance and render time down if enabled for too many surfaces in the scene.
* You may want to disable "Environment Reflection" in Real-time Render options to boost Real-time performance and FPS play back (this does not affect the render, where reflections would still be in effect in rendered clip/image)