Hi,
This is mainly a wish list request for Peter the forum administrator.
I've been working just on heads for many weekends now, trying to see what the pros and cons are of each methodology. I started with morph based which I love for its ease of use. BUT I found it so frustration that on a mild head turn, the back of the head just looks chopped off. At least having the ears and back of head turning would be acceptable. Other Reallusion products seem to have morph based heads with full head turns but of course they don't have the full animation features of CTA.
The 360 degree heads are really cool but creating 15 lip sync vectors and two noses and various eyes is quite time consuming.
So do Reallusion have any plans to combine some of the features form 360 and morph based? For me, and I'm sure many others, this would be so cool. I was thinking of using CrazyTalk Animator to create the heads but I think that its not possible to import them as multiple heads into CTA. That would be amazing. Is that possible? I'd happily buy that software as well if you can import multiple heads
Another issue I have with the morph-based heads is how the custom teeth, when imported, just don't fit the different movements of the talking mouth. They just seem stuck in one place and don't open or close. Is there a good tutorial on using teeth in morph based heads?
Peter (Forum Admin) could you (or anyone else out there) advise on what is coming in the next version to help combine morph and 360? Or CrazyTalk and CTA?
Thanks
Ewan, London UK.