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iClone issue with unreal link

Posted By zubarev.d 4 Years Ago
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zubarev.d
zubarev.d
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Hello. I`m using UE4 4.24 and face with trouble in the moment import animations from iClone in Unreal throuth Unreal link. I see an error in the event graph. While adding from iClone everything stops working and the characters will not play the animation. (see attached pictures)In the bluprint scheme, it also writes an error and therefore does not reproduce the animation. This problem repeats three times. Tell me how to fix these difficulties ?https://forum.reallusion.com/uploads/images/700c00ef-d069-4972-935a-90e8.pnghttps://forum.reallusion.com/uploads/images/0d79ae6e-759c-4089-bacf-4973.pnghttps://forum.reallusion.com/uploads/images/07ad49a3-d828-46c4-8780-efd1.png
zubarev.d
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Please, reply, what`s wrong with my Unrel Link. Who can know, about this problem ? 
Bassline303
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Difficult to see where your problem sticks , for me it's working fine , only issue I have is when I close UE4 it crashes ( without loosing anything) and I get the same error warning like in your first picture , but RL knows about it and it will be fixed with the next update.

Do you use the latest UE4 Setups from RL? 

I get this information 2 days ago :
Hi all,
We have fixed many crash issues in the next version of the iClone Live Link plug-in.
( Especially versions of Unreal Engine 4.24 and 4.23 )

Allen
unit23
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zubarev.d (3/9/2020)
Please, reply, what`s wrong with my Unrel Link. Who can know, about this problem ? 

Besides waiting for the next update, try to add the server/client linkage, as outlined here https://youtu.be/Rnw1gS1AlVY?t=393

 



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