Bassline303
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Bassline303
Posted 4 Years Ago
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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Last Active: Yesterday
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You can (and I have) do the same thing with the PN suit, but for me it's a PITA to try and do face and body at the same time (and most of the time I need the body to be moving further away than this -- I've tried it with a virtual helmet cam and that works but the helmet is so clumsy it's not much fun). But to each his own -- no real innovations here, though.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Bassline303
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Bassline303
Posted 4 Years Ago
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Last Active: 2 days ago
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I have no experience with any mocap suit , either to expensive or to complicated of what I've seen. Still waiting for "Thats It" ! But Live Face works really well.
Edited
4 Years Ago by
Bassline303
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Dan Miller
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Dan Miller
Posted 4 Years Ago
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Last Active: 10 days ago
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The virtual production concept is interesting. I'm not clear on how much hardware is needed to get started. I know you were talking about the mocap, but it is also interesting to capture live action and then use digital assets and VFX in Unreal Engine.
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
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@danmiller yes , that is very interesting and possible :
I know , its not the right forum here.
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