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Getting error when saving in Unreal - cannot be saved as it has only been partially loaded

Posted By mrtobycook 4 Years Ago
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Getting error when saving in Unreal - cannot be saved as it has only...

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mrtobycook
mrtobycook
Posted 4 Years Ago
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Hi all,

Using the latest CCSETUP and ICLONE LIVELINK PLUGIN with Unreal Engine 4.24.3 and I'm getting errors when I try to exit projects.

It all seems to be working fine - but when I try to exit I get:

"XXXX.uasset' cannot be saved as it has only been partially loaded"

Anyone else experienced this and have a fix?

toby



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mrtobycook
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The problem only seems to arise once I have applied CC SETUP. Is CC SETUP not compatible with UE4.24.3?
Here's an example of the many errors:
The asset '/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Upper_Teeth_Pbr_Inst' (Std_Upper_Teeth_Pbr_Inst.uasset) failed to save.

Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
And another one:
The asset '/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Slicked_Back_Side_Transparency_Pbr_Inst' (Slicked_Back_Side_Transparency_Pbr_Inst.uasset) failed to save.

Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
I won't include all the errors but this is the dialogue box after the errors come up:
The following assets failed to save correctly:
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Upper_Teeth_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Slicked_Back_Side_Transparency_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Cornea_L_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Skin_Arm_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Skin_Body_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Tongue_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Lower_Teeth_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Skin_Head_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Skin_Leg_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Eyelash_Pbr_Inst
/Game/RLContent/brady_4K_character_in_casual_clothes/CC_Auto_Setup_Material_Instances/brady_4K_character_in_casual_clothes/Std_Cornea_R_Pbr_Inst


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Edited
4 Years Ago by mrtobycook
WSAnim
WSAnim
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I'm seeing this issue on 4.25 and the latest versions of plugins and iClone/CC/etc.
Bassline303
Bassline303
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It is saved , do an Unreal restart and load the map , now you can save without problems.
This happens when transferring via LL and ticking the CC_Setup without "saving all" before.
I don't know why it happens but I guess it has something to do with the UE4 temp files.



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