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Bake animation?

Posted By EvilGenius 6 Years Ago
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EvilGenius
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I am trying to export one of my models to FBX with animation.  However I would like to bake the animation within iClone 7.  Is there a way to do this?  I've never baked within iClone so I dont know if its possible.

I dont own CC3 By the way



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Lord_Dreadmoor
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EvilGenius (2/28/2020)
I am trying to export one of my models to FBX with animation.  However I would like to bake the animation within iClone 7.  Is there a way to do this?  I've never baked within iClone so I dont know if its possible.

I dont own CC3 By the way


When you say "export" could you a bit more specific? For example, if you are exporting animation to reimport into an engine like UE4, then you don't really need to bake the animation, you simply have to import a skeletal mesh into UE4 first to use as reference and then import the animation separately in smaller increments.I wouldn't recommend exporting a lengthy animated sequence comprised of multiple animation elements, because that's some Maya level work and as awesome as iClone is, it isn't built to handle that level of operation.



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EvilGenius
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I am exporting to use with Lens Studio.  It needs to be baked unfortunately.  These can only be short animations so it shouldn't be too terrible.  The length of what I am doing is very limited so i cannot have complex and long animations.  I just need to know how to bake it into the model without CC3.



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planetstardragon
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you could probably achieve this with blender ....export the fbx with it's animation to blender,  once in blender you will have a few options of baking animation. https://lensstudio.snapchat.com/guides/3d/3d-software/blender-3d-object-export/


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EvilGenius
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planetstardragon (2/28/2020)
you could probably achieve this with blender ....export the fbx with it's animation to blender,  once in blender you will have a few options of baking animation. https://lensstudio.snapchat.com/guides/3d/3d-software/blender-3d-object-export/

Was hoping to avoid that but oh well.  Thanks for the insight.  I just might have to do it that way.

Just for shits and giggles, would this be easier with CC3?  



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animagic
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EvilGenius (2/28/2020)
Just for shits and giggles, would this be easier with CC3?  

No. You would still be exporting an FBX with animation. 

BTW, not very practical, but the only way to export baked animation in iClone, including physics, is by exporting as Alembic.


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