ptrefall
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ptrefall
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still. For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This is information that can't easily be baked into a general purpose auto-importer for Unity/UE4, as it would require shader-specific code to hide vertices for characters in the game engine.
But what I request is the option to export this data to a general-purpose JSON file, so that we as game developers can take advantage of this information in our games with our own custom solutions. This would be very valuable, and a massive time saver.
Right now I have been experimenting with exporting mixed bodypart variations and manually mapped which bodyparts should show/hide based on which clothing-pieces are equipped, but this is a very tedious process, and require a large amount of body-parts to be exported per body-shape. Specially when you need to go back into CC3 to make adjustments to the body-shape, and then have to export all these bodypart variations again simply is not viable for a game production environment.
Since the information is all there in CC3, it would be so great if we were allowed the ability to take advantage of this for our games. Is there motivation at Reallusion to provide export information like this? Or is this not within the vision of CC3s export tools at the moment?
Thank you for your time. Pål
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ptrefall
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ptrefall
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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I'm certainly open to the fact that I misunderstand what data is stored and what is just processed at runtime. Would it be possible to at least get the Layer number associated with a clothing piece exported in the JSON file? We could do some semi-automated post-processing then by detecting overlap between pieces and letting layer number decide priority and hide/show vertices based on that.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi ptrefall, Thanks for your suggestions. It's true that JSON doesn't include the relevant information to hide vertices.
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ptrefall
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ptrefall
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
|
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Thank you ptrefall!
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