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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 33
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Having an issue with imported character in Unreal. It's
The Skeletal Mesh is fine on the Mesh window inside Unreal, but on the animation preview for each animation the eyes are out of place, as well as the teeth.
Apparently the jaw bone or the base_facialbone has some weird rotation or offset.
 
UE4 version: 4.24.2 proper version of CC Setup installed.
I've exported the default woman to Blender with no animation at all and if I move the cc_base_facial bone (red) to the head bone position (blue) the problems seems to be solved.

Anyone got a similar problem?
I've opened an issue on the tracker: Issue 6674
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michaelVL
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michaelVL
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 48
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This is caused by exporting your character with the setting "Unreal Engine 4 Bone Axis" checked. I was just about to make a post myself about it.
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 33
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Never found such option... Where it's located?
(from Blender I'm exporting pure .FBX and from CC3 I'm exporting with the T_0 pose.
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