Profile Picture

Iclone 7 Export to FBX is broken - cannot get mocap character to Unity

Posted By ian71hudson 5 Years Ago
You don't have permission to rate!

Iclone 7 Export to FBX is broken - cannot get mocap character to...

Author
Message
ian71hudson
ian71hudson
Posted 5 Years Ago
View Quick Profile
Junior Member

Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)Junior Member (197 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 2, Visits: 9
Hello,

I created a character in cc3 which I sent to IClone 7. I Used my Xbox Kinect to add some mocap animation.
The issue I face is that I cannot export the character and animation back out of I clone 7 so that I can import it into Unity.
If I use the export function from the file dropdown I am told

' You have -1 days remaining on this trail period... … …. …. 
You have -1 exports remaining... 
Animation exceed 20 seconds with be truncated'

If I open 3dxexchange and use IClone 7 to send the character to it. It gets the character in a T-pose but with no animation that I can see, the playback bit at the bottom is disabled.
So I guess it exported the character but left the animation behind. 

Additionally if I export the character from 3dxexchange there is not texture directory created so the asset/character is grey in color after import into Unity.

I have the 3dexchange auto setup installed in my unity project.

I am using trials for all the software but I am coming close to having zero tries left to get a mocap character into Unity. Do I need different versions (pro)  to get to where I want to get

Any help would be much appreciated.

Ian







Reading This Topic