Hello,
I created a character in cc3 which I sent to IClone 7. I Used my Xbox Kinect to add some mocap animation.
The issue I face is that I cannot export the character and animation back out of I clone 7 so that I can import it into Unity.
If I use the export function from the file dropdown I am told
' You have -1 days remaining on this trail period... … …. ….
You have -1 exports remaining...
Animation exceed 20 seconds with be truncated'
If I open 3dxexchange and use IClone 7 to send the character to it. It gets the character in a T-pose but with no animation that I can see, the playback bit at the bottom is disabled.
So I guess it exported the character but left the animation behind.
Additionally if I export the character from 3dxexchange there is not texture directory created so the asset/character is grey in color after import into Unity.
I have the 3dexchange auto setup installed in my unity project.
I am using trials for all the software but I am coming close to having zero tries left to get a mocap character into Unity. Do I need different versions (pro) to get to where I want to get
Any help would be much appreciated.
Ian