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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Sounds interesting, nice characters. I'm a big Harryhausen fan ;)I have a little stop-motion studio: www.toystorylab.comAs a one man band, making movies that way is elaborate. So, since I started with iClone 4 years ago, the main thing I do in the studio is stop-motion workshops... They run quite good and pay the rent of the studio.
Toystorylab on Vimeo : 75% of original size (was 671x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 75% of original size (was 671x19) - Click to enlarge
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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toystorylab (2/8/2020)
As a one man band, making movies that way is elaborate. So, since I started with iClone 4 years ago, the main thing I do in the studio is stop-motion workshops... They run quite good and pay the rent of the studio. Now there is a clever idea! Years ago I did the music for someone who did stop motion with clay figures. It took him four years to finish his 10-minute movie...:unsure: Of course, he was distracted occasionally and didn't work on it all the time. @Lord_Dreadmoor: Nice characters. I look forward to what you'll come up with.
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
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Nice use of Joe Quick’s Daz work. Looks great! Is that clothing from Daz base or is it from CC3 base? Great work!
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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kungphu (2/9/2020) Nice use of Joe Quick’s Daz work. Looks great! Is that clothing from Daz base or is it from CC3 base? Great work!Thanks mate. I used the Joe Quick toon morph sets (I love his sets, and use a ton of them in my work) combined with a multitude of other morphs, added detail in Blender, then imported into CC3 for final tweaks. The skin shaders are a combination of Daz and CC3 and the clothes are almost all CC3 base with textures customized in Photoshop. The guys' hair is all Daz based and the girls' hair is all CC3 based.
artstation.com/dreadmoormediaarts
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
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Yeah man! Those still look fantastic! Feel free to share an Unreal tips and tricks. I’m about to post my Unreal 9min short. The thing is, it’s isn’t oh wow that’s Unreal! It’s more like meh, almost coulda done that in iclone minus the subtle reflections. I love that Unreal LL is free now so we all can share our experiences and tips etc. Very interested to follow your work! And agreed, JoeQuick’s stick is fantastic! :)
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Colonel_Klink
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Colonel_Klink
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.1K,
Visits: 7.7K
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Excellent work m'lord.
* * * * * * * * * * * * * * * * * * See all my content in one place 75% of original size (was 671x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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rogyru
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rogyru
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 497,
Visits: 1.3K
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Some nice renders be good to see them animated
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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So I'm very close to being done with the preliminary animation for this short and there are a few things I discovered while working in Unreal Engine that I thought others in the group might find helpful. Obviously working in UE4 is a lot of trial and error, but one thing I had to learn the hard way after hours and hours of trying to find a workaround, is that there is an issue with fibermesh eyebrows and beards when you bring them over from Daz Studio, into CC3 and then export a character to UE4. There are obviously tricks to get your fibermesh facial hairs to attach to your CC3 characters and even to get them to work in iClone 7, but for some reason they don't work for shit once you export them to UE4. Sure, they are attached to the characters and all, but when you go to do any kind of real facial animation, they don't behave as if they are a part of the skin, more like an accessory that is attached at a stationary point and in a stationary shape. They work fine in iClone 7, with the proper skin weights, just not in UE4. It is what it is. I'm sure I can find a solution with several hours of further experimentation, but truthfully I'm way too close to be able to finish this piece, so I opted to simply reskin my character models with textures that cause less of a headache and still look good with the lighting and environments like I need them to. There are only 7 characters in the piece and a few animals, so it wasn't a total hardship. This project is supposed to have a hybrid toon, mixed with surreal world feel to it, so everything has to look good under the lighting I have set up. Anyway, here are the renders of the finalized character designs (They look fantastic in Unreal Engine by the way). I should have a final rendered animation pretty soon if there are no more snafus... fingers crossed... 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge
artstation.com/dreadmoormediaarts
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