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BroncoBilli
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BroncoBilli
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 22,
Visits: 42
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I am asking the question here, so other people will see it. Yeah, like the 10 people who are on this forum. here's what I want to do: Use iClone7 or CrazyTalk 8 to create a series of animations (~100) of lip-synced movement to recorded audio clips. I need to then import the model plus the collection of animations into Unity and have Unity play those animations + sounds at random. I'd like somebody on this forum to explain in some detail, the process, or to tell me it's simply not possible so I can get my money back.
I'm trying it in iClone 7 and it looks like there isn't any ability to save off an animation separate from the model FBX export. I'm astonished there isn't any way to save off a set of animation parameters. Is there a work-around for this? As far as I know, CC3 can't do animation. And that only leaves CrazyTalk 8, which can't import my avatar, and can't import FBX files. I've only been experimenting with this Reallusion stuff for a couple days, but it seems like interoperability between programs is low, and the import/export stuff hasn't been fully baked yet, and the workflow is clunky. How can I be the only person out there that wants multiple animations on the same FBX model? It seems like iClone7 doesn't deal with multiple animations and I find that utterly astonishing.
Please somebody tell me I'm missing something!
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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If you have CC3 Pipeline, you can export the character, character and animation(s), or just the animations in FBX. See here:
If you create all your motions and have them all saved in you content library, then you can add them all to the FBX export together, rather than exporting one at a time.
Make sure you capture your motions as "Motion Plus" to include the facial animation.
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