This video shows why I've avoided the clumsy 360 multi-angle head creator.
I cannot figure out how to use multiple sprites and have it actually work. In this video example, the and nose are replaced with the LEFT sprites folder, but the CENTER sprites go flying off into space without any way to control where they go.
what am I missing? Frustrating so far with attempting any multi-angle 360 head, instead the morph based has been what I've had to use.