3dtester (2/1/2020)
Very nice renders. Your characters look great!!
Thank you!
My workflow process is a bit convoluted, but necessary. At this stage I create the characters entirely between Daz Studio and Character Creator 3 Pipeline, with more simplified costumes, textures, etc. Then I start designing environments and set pieces, or kitbash them on the web from various sources, just so I can test how the characters look in the environments, how the rigging holds up, etc.. Then it's some proper storyboarding and previz in iClone 7, because quite frankly it kicks all the ass to previz in iClone 7... like seriously. Then I send everything over to Unreal Engine 4 once I have created the environments and get those perfected, making sure to re-texture them with far more realistic, high res textures from Substance, Quixel, or wherever. After I get everything setup in UE4 to the point I'm relatively happy with it, I'll go back and redo the characters entirely with more complicated costumes, accessories and textures, using Zbrush, Substance and CC3, then it's right back into UE4 for final animation and render.
artstation.com/dreadmoormediaarts