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Message
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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I like using iClone 7 for all of my storyboarding and previz work before exporting everything over to Unreal engine for polish. Here's a snippet/previz from an animation project I have in the works, paying homage to the great Chang Cheh films I grew up on.
artstation.com/dreadmoormediaarts
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jarretttowe
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jarretttowe
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 560,
Visits: 3.0K
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Let's see it in Unreal!
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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3dtester
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3dtester
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Very nice renders. Your characters look great!!
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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3dtester (2/1/2020) Very nice renders. Your characters look great!!
Thank you! My workflow process is a bit convoluted, but necessary. At this stage I create the characters entirely between Daz Studio and Character Creator 3 Pipeline, with more simplified costumes, textures, etc. Then I start designing environments and set pieces, or kitbash them on the web from various sources, just so I can test how the characters look in the environments, how the rigging holds up, etc.. Then it's some proper storyboarding and previz in iClone 7, because quite frankly it kicks all the ass to previz in iClone 7... like seriously. Then I send everything over to Unreal Engine 4 once I have created the environments and get those perfected, making sure to re-texture them with far more realistic, high res textures from Substance, Quixel, or wherever. After I get everything setup in UE4 to the point I'm relatively happy with it, I'll go back and redo the characters entirely with more complicated costumes, accessories and textures, using Zbrush, Substance and CC3, then it's right back into UE4 for final animation and render.
artstation.com/dreadmoormediaarts
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3dtester
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3dtester
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Thanks for explaining your workflow. Sounds absolutely convincing to me.
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rogyru
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rogyru
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 497,
Visits: 1.3K
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Nice to read the workflow.Animation and renders looks good be nice to see it when its finished
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Nice... And great characters!
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 230,
Visits: 2.4K
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JoeLoXYungChuang
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JoeLoXYungChuang
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 184,
Visits: 2.8K
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Wow! All these oriental styles look great. It seems you have further sculpted the muscle in Zbrush to enhance realism. Well Done!
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