The easiest way to prevent a distortion, is to disable "Conform" for the hair right before you apply the morph. This is not a permanent solution, but is good enough in most cases.
If you need a permanent solution, you would convert hair to Accessory (as you did). But before you convert hair to accessory, send the character to iClone, save hair physics .ini file and weight map(s) (sometimes there is more than one).
Then in CC apply "Transfer Skin Weight" for the hair (selecting "Hair" as a template), send character to iClone, enable physics for the hair and apply saved ini file and weight maps.
Now that hair would always confirm well for the girl with elf ears. You can save the copy of that hair specifically for elf ears.
Side note: I do not know why they have Weight Maps, but not the physics settings in CC. I understand neither can be checked/verified here. But ability to save the settings would save the trip to iClone.
We do not need all those physics sliders, but the simple "Save Settings" button would help a lot while saving and then restoring existing Hair/Cloth physics like in a case above.