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How to get facial animation?

Posted By nerdballergames 5 Months Ago
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nerdballergames
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Is there a way to get facial animation (expressions) on a Character Creator character and import it into Unreal to use as an additive animation?

I've tried everything I can think of.  Exporting to iclone, 3dxchange, as various file formats, reimporting, and I can't find any tutorials.  
BroncoBilli
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Sorry I don't have an answer. I am looking for the exact same thing in Unity.
Peter (RL)
Peter (RL)
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Hi...

CC characters exported from Character Creator include all the facial blendshapes required to animate the face. However you can't export facial expression morphs separately. This is something that will be considered for the future but right now it isn't possible unfortunately.


                                                                

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BroncoBilli
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What is the product that will allow us to export the FBX with ~100 precanned animations on it, each animation is a new sentence, w/ mo-capped mouth synced to speech? Can Crazy Talk do that? Clone 7?p

Peter (RL)
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Character Creator 3 Pipeline can export an FBX with saved motion files. The process would involve doing the animation work in iClone 7, then saving each clip in the .iMotionPlus format. These can then be added to the Custom Motion list in CC3 and exported with the FBX. Please see the page below for more.

https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/17_Export/Exporting_FBX_Characters_with_MotionPlus.htm


                                                                

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BroncoBilli
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Okay, so on a dare, I bought the whole kit & kaboodle. I have CC3, Clone 7, FBX Exchange, etc. I'm in Clone 7 now, and I want to create a series of different animations, perhaps 100 of them, each identifiable by an animation name. Each animation will be lip-synced animated mouth movements paired up with recorded speech....
You're saying I can't do all of the recording in iClone 7, that for EACH ONE, I need to save off the clip in iMotionPlus format? This seems really, REALLY clunky. Then I go into CC3 and import all 100 .iMotionPlus files + audio?

BroncoBilli
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I'm in iClone7. I just created a "script". How do I export this to an iMotionPlus file so I can import it in CC3? There doesn't seem to be any way to export an animation from iClone7. Plus exporting FBX from iClone7 doesn't have anything in there for dealing with iMotionPlus embeddedness. I can't do the lip-sync stuff in CC3. I can't export the iavatar from CC3 into CrazyTalk 8. I seem to be dead in the water, here...


Peter (RL)
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BroncoBilli (2/5/2020)
I'm in iClone7. I just created a "script". How do I export this to an iMotionPlus file so I can import it in CC3? There doesn't seem to be any way to export an animation from iClone7. Plus exporting FBX from iClone7 doesn't have anything in there for dealing with iMotionPlus embeddedness. I can't do the lip-sync stuff in CC3. I can't export the iavatar from CC3 into CrazyTalk 8. I seem to be dead in the water, here...



Please see the iClone 7 manual page below. This shows how to use 'Collect Clip' to select the animation data you wish to save. The option you need is "Add MotionPlus to Library". The saved MotionPlus file can then be loaded into Character Creator 3 Pipeline to be exported with the FBX.

https://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.4/09_Animation_Timeline_Editing/Collect_Clip_Track.htm


                                                                

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BroncoBilli
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will this work for the mouth visemes? I want to save off just the mouth and eye and eyebrow motions. How do I set a mask to just collect THOSE things? (read the manual?)

BroncoBilli
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Here's what I want to do: Open up IClone7 and record a speaker/presenter/celebrity saying 1000 sentences, individually, into facial capture software. For each sentence, take their mouth and facial features and save them to disk. Then, collect all 100 animations and import them into Unity and be able to set one or other on the avatar. Please help describe that workflow and if it is possible. Not interested in body animation stuff at this point, just mouth, eyes and possibly head.



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