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Performance optimizations for UE exports?

Posted By ryobg 6 Years Ago
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ryobg
ryobg
Posted 6 Years Ago
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Last Active: 2 Years Ago
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Hello all,

I'm using the AutoSetup as quick material setup for CC3 exports.

What kind of performance optimizations you are doing on the imported assets?

I see that one standard char is like 90 drawcalls (which seems a bit on the high side for me), more than 19 materials, many textures seems a bit too big or split too much, some of them can be replaced by constants directly...



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