warteschleifen
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warteschleifen
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 49,
Visits: 414
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Hello, I bought this squirrel at Sketchfab. It looks quite good, but I would like to improve the tail with fur to make it look a little more real. Does anyone have an idea how best to do this ? I tried with Blender to put hair particles on the tail. But for some reason there is always an error message in 3DXchange when importing. I am grateful for any help.
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wildstar
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wildstar
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
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hair cards mah friend
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warteschleifen
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warteschleifen
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 49,
Visits: 414
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What exactly do you mean by hair cards? Never heard of it. Can you please explain that in more detail ?
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wendyluvscatz
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wendyluvscatz
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
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It needs to be mesh and weightmapped to the squirrel to avoid the vertex pulling that weightmapping needs to be done on a zero length fur with a length morph of the same vertex order that can be loaded in the replace mesh option in 3DXchange being a 32bit software it may be a bit much to import fiberhairs I have done this with Zbrush fibermesh which retains its vertex order with length (using DAZ studio for weightmapping) but they are heavy loads
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tripfreak
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tripfreak
Posted 5 Years Ago
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Last Active: 2 Years Ago
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You could also use " Displacement and Tessellation" for the tail. Here is an older thread in the german forum with a similar solution for an "ancestor" of your squirrel: LINK
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warteschleifen
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warteschleifen
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 49,
Visits: 414
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Thanks !
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