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charly Rama
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charly Rama
Posted 7 Years Ago
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great idea, very promising . Thank you Ascensi and 4u2ges , very inspiring
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4u2ges
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4u2ges
Posted 7 Years Ago
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Thanks guys. Here is an Iray render and iClone blueprint demo. Suppose with better texture and more careful wave maker animation tweaking the outcome could be more convincing.
Another variation with a foam. Foam is made from a textured plane attached to wave maker. Animated by scaling and varying texture tiles on a timeline.
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justaviking
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justaviking
Posted 7 Years Ago
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That's a very creative solution, and it was surprisingly effective and convincing. Thanks a lot for sharing..
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Group: Forum Members
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That looked very good I must say! :)
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
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This post by Ascensi inspired me to try figuring the concept of the demonstrated waves system. If I figured it right the waves are generated by moving a rigid object under the soft cloth, which is a very cool idea. With right texture and different physics settings it can produce neat result moving series of waves. Basically a quad mesh plane made a soft cloth (pinned at the far end) is resting on the rigid cube stretched to a little over the size of the plane. Then there is another rigid object (wave maker) stretched across the water quad plane. This object is animated to raise and then move from back to the front creating a moving wave. As water cloth is *settled* a bit, a wave maker is moved to the back and is ready to generate another wave. Here is quick concept demonstration (iClone video texture and some static displacement map is used for the quad mesh plane):
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