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GoZ Workflow Polygroup & UV Stretching Fix

Posted By Ascensi 5 Years Ago
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Ascensi
Ascensi
Posted 5 Years Ago
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Hi everyone, I just introduced an idea on the Feedback tracker that might allow us to use polygroups without concern and potentially fix UV stretching. It's about sending your character from Zbrush as a morph to be applied on the default CC3 character and pick up the same textures that your loaded character in CC3 is using. I'm hoping that within CC3 it could be made to detect UV changes but this might become a standard out of necessity due to UV stretching after sculpting.
Please Vote if you like the idea.
https://www.reallusion.com/FeedBackTracker/Issue/GoZ-Polygroup-UV-Fix-Script-for-GoZ-in-Zbrush-sends-CC3-Character-as-a-New-CC3-Character-Morphed-Baked-with-new-uncorrupted-Uniform-UVs

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5 Years Ago by Ascensi



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