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How to import FBX or OBJ files to iClone7 with textures

Posted By mouz3d 5 Years Ago
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mouz3d
mouz3d
Posted 5 Years Ago
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Hi, have been going out to some websites with 3d objects, downloading them and trying to import to iClone7 through 3DXchange7. I can get some of the .obj and .fbx files to open in 3DXchange7 but without the textures, and then when sending to iClone7, they also show up without textures.

Have been able to get some sketchup objects to work, importing to #3DXchange7 then exporting to iClone7, but I can't get .obj or .fbx to import or export with textures. Also can't locate a good training video on this. Any suggestions?

Sorry for the newbie questions Smile 
Peter (RL)
Peter (RL)
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Hi...

Textures for models can be supplied in a variety of ways. Sometimes they are embedded with the model and other times they are supplied separately. OBJ models for example will normally come with a .mtl file that tells the software opening the OBJ where to find the Textures. So in this case open the .mtl file for the model you downloaded in say Notepad and make sure the textures are where they should be.

For FBX files you may also have an FBM folder with the same name as the model which contains the textures. When this is the case you should find the textures will be applied correctly when opening the FBX in 3DXchange (or in iClone since version 7.6).

At the end of the day, providing you actually have the textures you can always apply them manually in 3DXchange 7 after the model is opened. To do this just double click each channel in turn (Diffuse, Opacity, Bump etc.) and load the textures from wherever you have them stored on your computer.


                                                                

Peter
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www.reallusion.com





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