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Group: Forum Members
Last Active: Last Year
Posts: 602,
Visits: 6.5K
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Hello everyone,
I know it's a topic that's already been mentioned in this forum, I just wanted to know if, since last year, there has been anything new in regards to ragdoll animations. I've tried everything this forum provided, the ragdoll pack form reallusion (which I have since iclone 5), but the animations don't seem very convincing and demand lots and lots of postwork. I've tried Endorphin, but unfortunately I've never been able to master this software completely...
Do you know another solutions to make ragdoll animations ?
Thanks in advance !!
Kalex
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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I used Endorphin to toss this poor CC avatar around.
However I found it easier to apply the exported endorphin BVH to a legacy poser figure in Daz studio and export that BVH to 3DX for conversion to Imotion. I am not aware of any native Iclone solutions for ragdoll.
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Am7add9
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Am7add9
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 468,
Visits: 9.3K
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with the new Ik bone export in cc3.1 this ue4 plugin should be useful now (couldnt switch out iclone with mannequin) ragdoll on demand via the X button, including getting punched by superman...
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Group: Forum Members
Last Active: Last Year
Posts: 602,
Visits: 6.5K
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Hey thanks for the replies! @Autodidact:I already saw your videos,and I'm pretty jealous! It's this kind of animationsI want to do...
@aeolian: it seems very interesting, but I'm a total newbie at Unreal Engine...
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Hi yes I still use the (sadly discontinued)endorphin for my ragdoll simulations. There used to be a pretty decent python based physics software for the old,poser program that I used for many years before migrating to windows &Endorphin (poser physics)
It seems all of the modern day ragdoll options are in game engines such as this one for Unity
The trick ,of course, would be in getting those motions out of the Game engines in a format that can be converted to Imotion Via 3Dxchange.
There is also the Golaem crowd physics software for Maya
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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