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Reallusion Announcement: How to protect your content

Posted By Visconti 15 Years Ago
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Reallusion Announcement: How to protect your content

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Paumanok West
Paumanok West
Posted 14 Years Ago
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Cypher Wolf (6/16/2011)
Great post, I would like to ask some questions. I been starting to make my own contents for iclone and really want to put my content on the content store and be a certified developer.:)

for faces, i scan and cut out real people's faces to use as texture, I mix and match eyes, noses, and lips. blend them together in photoshop and use iclone in tool to create the 3d face for iclone, is this consider original work by me?

for cloth, i take picture of actual cloth and fabric that i found laying around to use as texture, sometimes i scan from magazine and poster. i mix them and blend them together in photoshop. is this consider original work of mine by reallusion standard?


yes yes yes and yes. This is exactly the amount of original effort that entitles your work to be your own intellectual property. Note however that I am not a lawyer; (for an official legal opinion, please consult an Intellectual Property specialist). (I am merely a lion-tamer and astronaut.) But in my spare time, I encourage artists to exploit Fair Use. If you fail, you become lionfood.

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Cellygon
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Great post, I would like to ask some questions. I been starting to make my own contents for iclone and really want to put my content on the content store and be a certified developer.:)

for faces, i scan and cut out real people's faces to use as texture, I mix and match eyes, noses, and lips. blend them together in photoshop and use iclone in tool to create the 3d face for iclone, is this consider original work by me?

for cloth, i take picture of actual cloth and fabric that i found laying around to use as texture, sometimes i scan from magazine and poster. i mix them and blend them together in photoshop. is this consider original work of mine by reallusion standard?

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My latest release for CC
   
For all my other iClone contents, click here.


planetstardragon
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@sw00000p - I created a vertex and have it under strict copyright!!

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gp0778
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In response to Paumanok West, I agree with your points of "Fair Use", they seem logical to me. I find that a lot of work can go into modifying Google Warehouse objects to look suitable in Iclone.

I as well wonder what Reallusion's answer will be.

planetstardragon
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eloquently stated Pau!! :cool:

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"To define Tao is to defile it" - Lao Tzu

Paumanok West
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gp0778 (2/11/2011)
Alright, so I have a few questions here. Just how much does a project have to change, in order to be classified as different? For example, there are tons of commonly found objects in google 3d warehouse, including vehicles, but when you import them into Iclone, they look like crap. In order to sell a product on the Reallusion website, could a person download an object from there, entirely rework the textures on their own, change the color scheme, and add animations to it, and then sell it here? Or would the entire thing have to be created from scratch?

GP


I've been talking about Fair Use, so I feel obligated "to put my money where my mouth is," and try to make a few suggestions.

Note that I think it will quite challenging for anyone to answer this question, but whatever Reallusion says about it is likely to be a better response than mine will be. In any event, even if their answer isn't better than mine, this is their Marketplace and we will all follow their rules without exception.

Now, in the first place, over at 3D Warehouse, the creators aren't expecting a penny of profit from their models. So far so good. But they still have the right to control copies of their work being used by others when it exceeds personal use on the download machine, even though these rights are very seldom explicitly addressed on 3D Warehouse pages. One of the forum members said he thought we should write to the creator and ask permission to redistribute a model, and that certainly strikes me as fundamentally sound.

The principle of Fair Use suggests that the more original work you invest into a borrowed work, the more you have a right to profit from it. In a related fashion, the smaller your "sample" of the work, the safer you are, in analogy to sampling a very few seconds of music. For instance, you could isolate the headlamp from an existing car model and insert it into a new car model and feel pretty safe, because it's a small relatively proportion of the original work.

It also seems to me that adding an entirely new functionality to an artwork allows a whole new class of users the ability to make use of the artwork. If you enable fantastic animations in iClone that aren't possible to Sketchup users, you've done something valuable. I would send the animated prop to the original modeler and encourage him to play with it in a free version of iClone.

If this strikes you as a grey answer rather than a black-and-white answer, the conclusion is that there are degrees of safety, and your job is to invest the effort to stay firmly on the bright white side of grey, not the dark black side.

...Now let's see what the real answer is! :D

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gp0778
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Alright, so I have a few questions here. Just how much does a project have to change, in order to be classified as different? For example, there are tons of commonly found objects in google 3d warehouse, including vehicles, but when you import them into Iclone, they look like crap. In order to sell a product on the Reallusion website, could a person download an object from there, entirely rework the textures on their own, change the color scheme, and add animations to it, and then sell it here? Or would the entire thing have to be created from scratch?

GP
warlord720
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Very glad to see this post. There are things that go on that are not always in the light of day. Perhaps posts like this will start to shed some light in those dark areas.


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sjonesdc
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Hear, Hear!

sjonesdc :hehe:

STILL LEARNING!!!


Wolfzone Digital
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This is an excellent and thorough post Visconti, and I for one applaude Reallusion for making it. There is nothing wrong with individuals benefitting monetarily from selling their own content, so long as it is their own content. I'm sure based on the emails and PM's that I've received in the last several weeks, that there are many other content developers that are appreciative of the relevance of this post. Let's all work together to maintain the integrity of our community.

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76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/680ac2cc-79cf-4f18-bede-82c9.png

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