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Just developed a VR motion capture story builder called AnimationPrepStudio

Posted By animationprepstudios Last Year
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Just developed a VR motion capture story builder called...

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animationprepstudios
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Animation Prep Studio - VR motion capture story builder for Blender.

A short video showing how to use AnimationPrepStudio to record motion capture data using CC3 avatars, in VR, and how to export the final results straight into Blender Cycles:

Hi everyone! I am new here, but recently just finished creating a game that uses Reallusion characters for creating motion capture animations.
Here's the release announcement for AnimationPrepStudio on blenderartists.org.

AnimationPrepStudio (Lite) - Version: 2.0.5

Optionally connect up to 11 points of tracking (for super realistic avatar experiences):https://forum.reallusion.com/uploads/images/48d64cc4-081e-433a-91d2-90c3.jpg

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Custom Scene Builder Project - Add custom environments to the "scenes" list from any .blend file.
Custom Avatar Builder Project - Add custom Reallusion characters from .blend files.
Custom Prop Builder Project - Add custom props or firearms from any .blend file.
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Am7add9
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cool stuff! thanks a billion


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3dtester
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Very cool indeed!! Thank you for your efforts.

Looks like another good reason for me to by a SteamVR.
With the possibility to use the Motions in iClone...



System: Xeon E5-1650v2 @3.5 GHz (6-core), 32 GB, GTX-1080Ti

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animationprepstudios
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To include extra models in AnimationPrepStudio_Lite simply copy all of the folders for your avatar to the \VR_MocapAssets folder located at:
%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\AnimationPrepStudio_Lite\VR_MocapAssets
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Added dual-hand grabbing of firearms, props and camcorders in the latest release (V2.0.5).

estudi
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Hi,
First ofall, thanks for sharing this wonderful software. I’ve tested near all versions,but I’m unable to obtain a final mocap in Blender (I want it to 3D max, but.BVH it’s fine for me); every time I execute the ScenceBlender script I’ve gotthe same error (but nothing shows wrong  in the console), but comparing what you got inthe folder where the files are exported (like as seen in your video: https://youtu.be/ykJ7O0Bs8oQ?t=825)), I don’t have the same results: the folder at “C:\Users\Administrador\AppData\LocalLow\AnimationPrep Studios\AnimationPrepStudio_Lite\Blender_Scenes” only has a folder “cache”(with sceneLoader.blend”, and I’ve various folders with *.exp and *.vap filesof various mocap tests in “C:\Users\Administrador\AppData\LocalLow\AnimationPrep Studios\AnimationPrepStudio_Lite\VR_MocapFiles”, so the mocaps are doneand saved-

By the way,your soft is not installed in “C:” , and I’ve tested with Blender 2.79 and 2.8,but I think the problem is not Blender

My questionis : is this an error or a  limitation of the free version? What I’m doing wrong ?

Is thereany way to get the .BVH files without Blender (FBX would be fine too) ?

Thanks inadvance

estudi
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Sorry for the previous post, I was doing a mistake, I didn't click on "“BlendBuilder" button; now it generates all files and transferring  FBX to 3D Max works perfectly.
Now, I've to research how import .BVH file into Biped (of "Character Studio" utility) because there are some differences in the skeleton that doesn't match and doesn't allow to use the mocap file (directly) 
Another test I want to do is to put a vivetracker on head and don't use the headset (to do more complicated movements) ...it would be possible?

Thanks for sharing this great software!




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