|
Author
|
Message
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well?
|
|
|
|
|
Jeasy
|
|
|
Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
|
Bassline303 (9/21/2021) Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well?I'll record a video of the take recorder tomorrow and post it. With the cloth physics,, Ended up reimporting the character as a fresh new import and the physics just started working again. Weird!. The only thing I changed was the auto setup plugin this morning. Tried reimporting with new file earlier the same FBX, but just wouldn't work for the physics. Neither does the live link transferred characters.
|
|
|
|
|
Power Ten Productions
|
Power Ten Productions
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
|
Super inspired by this music video and the creator is doing all of this within Unreal Engine. Recently a convert from the 2D world. https://www.youtube.com/watch?v=6tPap2tRdqM
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
|
|
|
|
|
Jeasy
|
|
|
Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
|
Sorry, I haven't done the recording yet for the Livelink to Take Recorder issue. I exported out the animation from iclone and manually imported it into Unreal. I wonder if this is possible: I have the ROG Bear from the UE marketplace in the level and I need my character to fight with the bear. Can I bring the bear from Unreal to iClone including it's animations and then retry the livelink to record the character and the bear fighting? Bassline303 (9/21/2021) Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well?
|
|
|
|
|
Jeasy
|
|
|
Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
|
Jeasy (9/23/2021)
Sorry, I haven't done the recording yet for the Livelink to Take Recorder issue. I exported out the animation from iclone and manually imported it into Unreal. I wonder if this is possible: I have the ROG Bear from the UE marketplace in the level and I need my character to fight with the bear. Can I bring the bear from Unreal to iClone including it's animations and then retry the livelink to record the character and the bear fighting? Bassline303 (9/21/2021) Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well? Just came across this while studying the UE documentation for controlling anim instances inside of sequencer.... Hmmm! This surely will come handy. Was wondering if this is a possibility, Controlling Anim Instances with Sequencer | Unreal Engine Documentation
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Jeasy (9/23/2021)
Sorry, I haven't done the recording yet for the Livelink to Take Recorder issue. I exported out the animation from iclone and manually imported it into Unreal. I wonder if this is possible: I have the ROG Bear from the UE marketplace in the level and I need my character to fight with the bear. Can I bring the bear from Unreal to iClone including it's animations and then retry the livelink to record the character and the bear fighting? Bassline303 (9/21/2021) Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well? Yes , you have to export the bear as FBX , import to 3dxchange and do a retarget , as long as the bear has a mannequin skeleton it is quite easy. ( there are some tutorials on YT ) Now you can animate in IClone and send or live link the animation to the bear.
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Jeasy (9/23/2021)
Jeasy (9/23/2021)
Sorry, I haven't done the recording yet for the Livelink to Take Recorder issue. I exported out the animation from iclone and manually imported it into Unreal. I wonder if this is possible: I have the ROG Bear from the UE marketplace in the level and I need my character to fight with the bear. Can I bring the bear from Unreal to iClone including it's animations and then retry the livelink to record the character and the bear fighting? Bassline303 (9/21/2021) Pl.ease can you record a video of your workflow , so we can maybe see what's wrong ... for your cloth problem ... check your physics capsules ...did they still fit well? Just came across this while studying the UE documentation for controlling anim instances inside of sequencer.... Hmmm! This surely will come handy. Was wondering if this is a possibility, Controlling Anim Instances with Sequencer | Unreal Engine Documentation A lot of possibilities in UE4/5 but I haven't done it yet.
|
|
|
|
|
Power Ten Productions
|
Power Ten Productions
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
|
@Bassline if you've covered this already my apologies since this forum has gotten hard to track with 436 tabs but how do you create such accurate lip syncs to songs. Any chance you could provide a tutorial of your workflow for even a 5-10 sec sing along? I'm trying to make a music video passion project and right now the lips look terrible. Your stuff looks awesome!
|
|
|
|
|
bainajojo
|
bainajojo
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 19
|
thank you for this wealth of information. This is more than a lot of paid courses. Thank you Bassline 303
|
|
|
|