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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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toystorylab
toystorylab
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@Bassline303
PM inbox full?


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
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This is what developer wrote via discord:

If you check and search cameras in outliner you will see we have around 20 cameras in outliner ,
if you right click camera and pilot camera you will look thorough it
and open levels tab unhide lighting of the camera you are piloting then you got cinematic lighting of that camera
it may be a bit complicated by writing but in few weeks we will add tutorial video showing all those features

Your render output seems unlit hmm
In levels tab select layers which you unhide
Right click / streaming method / always streamed
And try again
I think it is because of render output renders only persistent ( main level )
Because you know lightings and set dressing has their own maps / levels
And showcase map is main level
When they are opened together it is nice lit scene
But when you hide lights levels it will be unlit
Lights and set dressing meshes are not in main map
You need to open levels tab
It supposed to be under window on top left
Next to edit
There is levels tab and it will show all levels in main map
Every single camera has its own lighting level
So when you pilot one camera only base lighting and this cameras lighting should be unhide and rest of them should be hidden
Also base directional will be hidden
Because all cameras lighting levels has its own directional lights and one directional light is enough for one map
make sure barrels are in the level which is allways streaming and unhided
lighting should work when moving camera
I do not have any idea for it
supposed to be same
in your video it seems like your are going through volumetric fog , may be that is the reason ?


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

videodv
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Is there any way you can use cloth simulation on a dress so it dos'nt go through the legs or am I right in saying it is not ment for this.
Or is there another option for this.
Chris.
StyleMarshal
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It works , but if you have to many physic capsules it is not as accurate...try to delete capsules you don't need...same as in IC.
Also try to increase collision in cloth physics settings ....
StyleMarshal
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©toystorylab

The Map is huge and divided into levels.. here I start with the first Speed Tutorial to understand Levels.
22 Cameras in different Levels , the Cameras are locked.(show you how to unlock and get rid of the massive Fog) Also untick Auto Exposer in Project Settings.
Every Cam has its own lighting.
In the next Tutorial I show you how to change from Blueprints to stream...and sequencer...but now I have to do some work ;-)

1.




toystorylab
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Cool! :w00t: Thanx a lot...
That was a nice insight and very, very helpfull!
Do you mind if I share this on "Leartes Studio" Discord Channel (developers of Cyberpunk City)?

For some reasons I made it rain, no idea how that happened :blush::D:



And some light-flicker (fog? volumetric stuff?) on moving camera...

Anyway, T.H.A.N.X.


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
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As I already frickled a lot without knowing what to do, I would like to restart the whole thing.
At the beginning you have to add it to a project.
Which kind of a project do I have to choose to start with?
Games? Film and Television?...?
Could you please tell me exact which one you would choose?


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
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Choose Game ...Raytracing...

I don't have the time right now for the 2nd Tutorial , It's a little bit stressy here :-)
But I will do very soon.
rosuckmedia
rosuckmedia
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Hi Basline,
Thanks cooles Tut
PS: It is not the cameras, the stuttering, it is the animations that are not transmitted properly, despite the wireframe
Anyway, I think:)

Hi Pieter
you probably have rain particles in your scene, you can also deactivate them.World Outliner
Search Rain Partikel
Best regards rosuckmedia:)


StyleMarshal
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snatolukas32 did a nice tutorial about tessellation for RL Characters in UE4 , thanks to him :-)



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