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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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ok ,LL recording face only works great !
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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haha - so much nonsense on 400 pages :D
π₯π»πΊ
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi Boss, When can we add the MH to the Charackter Creator 3 or 4, how long will it take. Rob the Robert ππ
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Bassline303 (8/2/2021)
SCE (8/2/2021) Hey Bassline,
Regarding the Daz-CC3-Unreal hair discussion two pages back-- after spending a few more hours trying to fix the textures I ended up paying for the first set, Hairstyles Pack: Female, which is currently 50% off. Any advice you can supply, I really, really appreciate it, but no rush, either :-)
Ok , will do the Tut tomorrow :) Tutorial how to use Groom on a CC3 Character in UE4 and build your own Character BP. Two ways : 1. The easy "world outliner" attach way. 2. The Actor BP way (build your CC3 Character for other Levels , Maps or Projects). ... and using Meta Human Hair Shaders. Once your CC3 Actor BP is finished , you can swap the groom very easy (drag & drop) without further adjustments. BTW , you can download all the Meta Human Grooms from Quixel for free too , they are working fine on CC3 Characters.
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Bassline303 (8/3/2021)
Bassline303 (8/2/2021)
SCE (8/2/2021) Hey Bassline,
Regarding the Daz-CC3-Unreal hair discussion two pages back-- after spending a few more hours trying to fix the textures I ended up paying for the first set, Hairstyles Pack: Female, which is currently 50% off. Any advice you can supply, I really, really appreciate it, but no rush, either :-)
Ok , will do the Tut tomorrow :) Tutorial how to use Groom on a CC3 Character in UE4 and build your own Character BP. Two ways : 1. The easy "world outliner" attach way. 2. The Actor BP way (build your CC3 Character for other Levels , Maps or Projects). ... and using Meta Human Hair Shaders. BTW , you can download all the Meta Human Grooms from Quixel for free too , they are working fine on CC3 Characters. Nice one my friend. I pretty much do the same way but use a socket on the head and zero out groom to socket in BP. Question, have you tried creating bind assets for CC3 so can use face groom and eyebrows from MH etc?, was thinking of trying that. Iβve used some MH grooms on CC3 but not used the MH materials on the female hair pack assets, do you think the MH shader is better? Will give it a go.
Garry, Clearstream, Seven_of_one
 My Pinterests
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Hm, after using MeshBake on my Donuts, physics won't work anymore... I guess I have to tick something but don't see it. The only thing I see is "create physics volume" but that did not work.
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Hey, question for all. Iβm looking for some decent ballistic effects for cinematics, I donβt need muzzle flashes but impact particle and decal effects for a cinematics project. Impacts for wood, concrete etc. also any advice on dynamics for destructables from impacts like small items being destroyed from rounds impacting like bottles, scenery props etc. does anyone have any good experience of any marketplace packs for this? Thanks. In Unreal I mean, not iClone.
Garry, Clearstream, Seven_of_one
 My Pinterests
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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toystorylab (8/3/2021)
Hm, after using MeshBake on my Donuts, physics won't work anymore... I guess I have to tick something but don't see it. The only thing I see is "create physics volume" but that did not work.  Toy , you have to add a simple collision to the baked mesh and save ...
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (8/3/2021) Toy , you have to add a simple collision to the baked mesh and save ...Thanx :D
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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