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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Bassline303 (6/21/2021) Groom Tests ... and crazy shadows at the wall ...
That’s really nice, I was trying to find the post of the other groom pack you tried , is this it? Also, did you try on CC3 character as that’s a project I’m working on right now, Metahumans on the back burner for a few months. https://www.unrealengine.com/marketplace/en-US/product/hairstyles-pack-female
Garry, Clearstream, Seven_of_one
 My Pinterests
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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I've used custom groom here (Ornatrix) , but the hair pack you've linked looks great , I bought it too. Works fine with CC3 Characters.
Now I have to check out why I get this crazy groom shadows...
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Bassline303 (6/21/2021) I've used custom groom here (Ornatrix) , but the hair pack you've linked looks great , I bought it too. Works fine with CC3 Characters.
Now I have to check out why I get this crazy groom shadows...Yeah, I see what you mean about the shadow, never seen that before. I’ll buy the other pack then thanks. I have ornatrix as well for Maya but soooo little time, looking to cut corners where possible. Did you alter the scalp geo helmet for the pack to fit CC3 or just bind it straight away? I mean it has xgen source files but I hate xgen, it’s buggy as hell and crashes all the time, that’s why I got ornatrix. I’m kind of sad to leave the MH universe for a bit, but a change might be good for a few months. want to use the grooms with stylized CC3 characters so will probably have to adjust a bit, but should be fun. Maybe things will have moved on a bit by the time I get back. Been doing a landscape in UE5 for the last week with lumen and nanite, alien world as part of it. I should be using 4 but can’t resist that high poly ;-)
Garry, Clearstream, Seven_of_one
 My Pinterests
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Skinning groom to a CC3 Character is tricky right now , you have to use target and source Character , so I only used the attach to head for the Epic Store Groom. Thats a reason why I like to use ornatrix , so I can skin bind.
I was busy with other projects the last days , so I hadn't have the time to finish my High Heel Super Groom MH :D
btw ... groom works much better with UE4.27 but it is very buggy , got a lot of crashes....
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Bassline303 (6/21/2021) Skinning groom to a CC3 Character is tricky right now , you have to use target and source Character , so I only used the attach to head for the Epic Store Groom. Thats a reason why I like to use ornatrix , so I can skin bind.
I was busy with other projects the last days , so I hadn't have the time to finish my High Heel Super Groom MH :D
btw ... groom works much better with UE4.27 but it is very buggy , got a lot of crashes....Ah, ok thanks for clarifying that, I think it’s worth the investment, good luck with the high heels.. .that brushify demo was very cool, he says he is doing a tutorial on using the virtual height fields soon cause at the moment I’m having to remesh plains and displace in engine then download the displacement map from old bridge to add to it to get some detail in it. It’s early access tho right so all new, and also that should be in the UE5 thread, sorry.
Garry, Clearstream, Seven_of_one
 My Pinterests
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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:D
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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Bassline303 (6/22/2021) :D
This looks good! Two standouts for me - the animating Bruce Lee graphic on the t-shirt, and the hands look very well done! Nice!
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Genesis 8.1 - IClone Motion - Anim Dynamics Test. As you can see "High Poly" is no problem for UE4.
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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Stylemarshal - this isn't animation, or UE (though maybe part of it is). Really cool direction and choreography - thought you would enjoy!
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