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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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charly Rama
charly Rama
Posted 4 Years Ago
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Hi Bassline, Is there a simple way to transfer FBX Iclone facial animation (only facial) to MH by fbx export, not Llink ?


     


rosuckmedia
rosuckmedia
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Hi Charly,
I am not Bassline, but this will help you
I also do it like this.
Greetings Robert.

charly Rama
charly Rama
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ha ha, Thank you Rob, you're as good as Bassline :)


     


StyleMarshal
StyleMarshal
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charly Rama (5/31/2021)
ha ha, Thank you Rob, you're as good as Bassline :)


haha , yes he is my deputy :D

And don't forget you need the RL Pose morphs for it if you haven't it loaded yet  ...  see the description of the video ...
nikofilm
nikofilm
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Hello!
I have a question for the masters of Unreal.
Is this option in iClone available in Unreal as well?
Because the interaction between character and objects is still complicated for me.

https://forum.reallusion.com/uploads/images/e13b1cc6-3e05-41a2-919a-c267.jpg
StyleMarshal
StyleMarshal
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Do you mean attach?
What is the difference between link to and attach?
What do you want to link?

Ok , I guess I understood.
Difference is "Link to" is animatable , "attach" isn't.
You want an object linked to another object with constrain to delink it in the sequencer , right?
You can do it in an Actor BP with a constrain modifier. It is similar to the "Swinging Earring" Tutorial I did some pages before.
rosuckmedia
rosuckmedia
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I guess he wants to do something (attach)
Here is a good tutorial about it.
Greetings Robert

nikofilm
nikofilm
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That's what I want to do.
Taking the helmet with your hands. Putting the head. The hands are removed from the helmet.
And all this to happen in the sequencer.



StyleMarshal
StyleMarshal
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Imagine the sphere is a helmet , you can switch the attach to different body parts in the right moment with sequencer :


nikofilm
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Thank you very much, Bassline303 !!!

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