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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Hi Bassline, Is there a simple way to transfer FBX Iclone facial animation (only facial) to MH by fbx export, not Llink ?
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi Charly, I am not Bassline, but this will help you I also do it like this. Greetings Robert.
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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ha ha, Thank you Rob, you're as good as Bassline :)
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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charly Rama (5/31/2021) ha ha, Thank you Rob, you're as good as Bassline :)haha , yes he is my deputy :D
And don't forget you need the RL Pose morphs for it if you haven't it loaded yet ... see the description of the video ...
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nikofilm
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nikofilm
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 332,
Visits: 4.7K
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Hello! I have a question for the masters of Unreal. Is this option in iClone available in Unreal as well? Because the interaction between character and objects is still complicated for me. 
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Do you mean attach? What is the difference between link to and attach? What do you want to link?
Ok , I guess I understood. Difference is "Link to" is animatable , "attach" isn't. You want an object linked to another object with constrain to delink it in the sequencer , right? You can do it in an Actor BP with a constrain modifier. It is similar to the "Swinging Earring" Tutorial I did some pages before.
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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I guess he wants to do something (attach) Here is a good tutorial about it. Greetings Robert
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nikofilm
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nikofilm
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 332,
Visits: 4.7K
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That's what I want to do. Taking the helmet with your hands. Putting the head. The hands are removed from the helmet. And all this to happen in the sequencer.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Imagine the sphere is a helmet , you can switch the attach to different body parts in the right moment with sequencer :
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nikofilm
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nikofilm
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 332,
Visits: 4.7K
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Thank you very much, Bassline303 !!!
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