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Message
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Bassline, one question, when I put the body animation FBX, the head movement I recorded with the facial is gone, how to avoid that ?
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Head movement? Can you show me a short Video of what you did , please ?
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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My machine is blocked by a long rendering, I'll show you that tomorrow, I'm going to sleep :)
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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ok , dito !
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 246,
Visits: 1.7K
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Stylemarshal - my character (and hair) was done in MetaHuman Creator - I'm just starting to fool around with it
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 246,
Visits: 1.7K
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I don't feel I have enough control over the sculpt in MetaHuman Creator (vs. CC3). I can't make the eyes any larger than this (I can go smaller), and I can't shape the jaw as much as I would like. Also, with no controls for the body and neck it's very difficult to get as graceful a character as I would like. Maybe UE will improve the interface and allow fine control when the final version is released. And here's another question - as this is all created online, in the cloud, who actually owns these designs? If I create a character in MetaHuman Creator, who owns the intellectual property?
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 246,
Visits: 1.7K
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20 year old Shirley Maclaine (circa 1960) MetaHuman
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Bassline303 (4/20/2021) Head movement? Can you show me a short Video of what you did , please ?I think I've dreamed, I don't have head movements, but I though. I re did facial capture, no head movements. sorry Bassline
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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I’m starting to like the take recorder. I was always using the sequence recorder so I never bothered to use take recorder. Now that I’m using it, in preparation for the removal of the sequence recorder, I think it’s actually more streamlined for what we are doing. It seems to give you a lot more possibilities with recording, but keeping it simple is also made a little easier because each time you record it saves what you just did on the prior take. If I remember correctly sequence recorder made you have to re-set it up what you were recording over and over again when you closed it out, but take recorder keeps what you had and lets you try again, even if you close it.
Otherwise it seems to really work exactly the same, I’m thinking now sequence recorder was probably redundant to the take recorder.
I will say this though- because I know my way around it, it feels really simple....But if you are a new to it, you will have absolutely no idea what in the hell you are doing.... you really have to watch the videos that RL made when they introduced LiveLink, specifically that tutorial they did with the knight fighting that big monster in the castle. Don’t be scared off with the lightning bolt and the actor hidden in game stuff...it really allows you to do a lot more than most 3D applications let you do.
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Hello Tony I had gotten so used to the sequence recorder. Knew all the settings by heart. Now comes the Task Recorder, what advantages does that have now, must explain to me Bassline. One can exclude hair etc. I have to get used to the new settings for the Task Recorder again. the Task Recorder. Rendered we then again in the Sequenze. Greetings Robert😊
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