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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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TonyDPrime
TonyDPrime
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Bassline303 (6/6/2021)
Working on the "Antonia D Prime - Shoe Collection" for Meta Humans :D
(poke thru will be pimped...still a lot to adjust)

https://forum.reallusion.com/uploads/images/d27bf064-6ec3-44fd-b2e6-597b.gif

Brilliant!  Can't wait!  :D
StyleMarshal
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Working on the "Antonia D Prime - Shoe Collection" for Meta Humans :D
(poke thru will be pimped...still a lot to adjust)

https://forum.reallusion.com/uploads/images/d27bf064-6ec3-44fd-b2e6-597b.gif
TonyDPrime
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jasonweise (6/6/2021)
Magic! thanks Bassline303, I am thinking the pose correcting of the shoulders down might help here.
I actually didn't know that existed. I was starting to think I was going to have to change the retarget pose in UE4.

I will give this a go and see if it works for me.
I didn't know that about the Metahumans, I really like them but they are sooo heavy, even with turning off strands. Could be those pose corrections running in the BP.
Definitely would prefer CC3 if I can just get these shoulders looking a bit more natural.

Thanks again :)




Jason, what does the character look like in CC3 and in Unity, do you see different shoulders vs Unreal?
jasonweise
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Magic! thanks Bassline303, I am thinking the pose correcting of the shoulders down might help here.
I actually didn't know that existed. I was starting to think I was going to have to change the retarget pose in UE4.

I will give this a go and see if it works for me.
I didn't know that about the Metahumans, I really like them but they are sooo heavy, even with turning off strands. Could be those pose corrections running in the BP.
Definitely would prefer CC3 if I can just get these shoulders looking a bit more natural.

Thanks again :)
toystorylab
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Bassline303 (6/6/2021)
@toy How is it going with your new "high end" PC ?  :D

Yo, quite well, all smooth, big improvement to fps, works all way faster. :w00t:


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
StyleMarshal
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haha , the Meta Humans have a lot of "pose morph corrections" as a BP.
What you also can do is to offset the shoulders in CC3 before exporting , it always depends on which animation you want to retarget :

https://forum.reallusion.com/uploads/images/73e8c6cb-828f-43d3-bdfa-c8a7.png




jasonweise
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Hey Bassline303
Here are two sample screenshots, I tried recursively setting everything to animation scaled as well and it didn't actually change anything at all.
See how the shoulders look a bit too high and the under arms seem to be pulled in too close to the body (I think from the shoulders).
Am I just being too fussy? I just know the Metahumans don't have this odd look so it is bugging me LOL.

https://forum.reallusion.com/uploads/images/0d04b470-8d12-42f0-a2af-05d8.jpg
https://forum.reallusion.com/uploads/images/9fe7082e-f7d8-4333-a5df-8109.jpg
StyleMarshal
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You are welcome :)

jasonweise
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Hey Bassline303

Thanks for such a speedy response. I will pop through a screenshot as soon as I get back in front of my UE4 PC. 
I had already been applying the UE4_A-Pose and ensuring it is the first frame in the export settings and also ensuring the TA0 setting is set on import.
I hadn't tried animation scaled in the skeleton though, will give that a shot and report back again.

Once again, thanks for such an amazingly fast response :)
StyleMarshal
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jasonweise (6/6/2021)
Hi everyone

I am used to working in Unity but have started a project in Unreal (4.26.2) and have found the CC3 to Unreal workflow MUCH better than the Unity one (probably due to newer/better autosetup plugin) but I have noticed that when I retarget animations to CC3 characters, the shoulders look... well... not quite right. They seem to be pulled in too close and "maybe" a touch too high.
It is mostly noticable with Idle animations and mid stride on walking and I am not saying it is all distorted, just they don't quite look right.
As a test I retargeted a Metahuman to the same animations and they look great so it has to be something odd with the retargeting to CC3 characters.

I have kept everything standard and not played with any of the humaniod settings in the retargeting area, but is there maybe a known problem in this area that needs adjustment from the stock settings,

Thanks for any advice.


Can you show a picture of your problem?
In the Skeleton Tap , you can change to "animation scaled" ...looking for a tutorial....also when exporting from CC3 or IClone use the UE4 A_pose.


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