Author
|
Message
|
StyleMarshal
|
StyleMarshal
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Hmm , when I deactivate "Reduce Keys" in Sequence Recorder "fixed frames 30" ... I get very good results with LL Recording ! but FBX import is still better....have to wait for UE4.26 LL for testing the UE4 recording fix.
|
|
|
rosuckmedia
|
rosuckmedia
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
|
TonyDPrime (12/16/2020) Klingt so, als würde ein neues Tutorial dazu kommen! :PHi TonyDPrime, Have you already tried it? Hi Pieter, At least the simulation works for you :):)
Lots of work for Bassline Thanks. Greetings Robert
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
When Bassline makes the tutorials it almost looks like he developed the Power-IK plugin! I have tried 4.26, but only for rendering. I don't have the LiveLink so characters are default expression. I have learned a few things though with UE4: -If you want to make those RGB multichannel textures you should use PhotoShop and not GIMP...Photoshop has a Channel tab that makes it much easier. GIMP sends it over all messed up. -Also, if you bring in a normal map from GIMP or PShop, outside of FBX export or LiveLink, you MUST flip the Green channel once in UE4, otherwise the lighting info is all messed up. UE4 seems to flip green on import and works with its normals flipped-green Have not tried any new features of rigging or animation yet, will be when LiveLink for 4.26 comes out. -Hail Egg Head- YOUR SOUL IS MINE!
|
|
|
StyleMarshal
|
StyleMarshal
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Damn Tony, that looks like an Arnold , Vray , Iray or Octane Render !!! Very nice details.....
|
|
|
toystorylab
|
toystorylab
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
|
So, I finally got it working... Had much trouble with my "Atoms Crowd Crabs", I had way too many of them, so I took them out. I did not edit settings of sequencer, all standard cause for test irrelevant. Some jitter in LL but most import thing is I can let my character follow terrain... And that's great! Thanx Bassline 303 :kiss:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
|
|
|
StyleMarshal
|
StyleMarshal
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Cool ...hope we get the LL jitter fixed soon in UE4.26 FBX import is still the best ...
|
|
|
toystorylab
|
toystorylab
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
|
Would this also work with cars?
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
|
|
|
StyleMarshal
|
StyleMarshal
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
I am not sure , but when it works for quadrupeds ..as long your car has a bone rig...but there must be something more easy for cars in the epic store
|
|
|
rosuckmedia
|
rosuckmedia
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
|
Hi TonyDPrime, Beautiful pictures,:):) I don't have Photoshop, but I think it works with Photoshop Elements 2020, I have
Hi Pieter, Nice that you did it. looks very good.:):)
Thanks to Bassline it works for me too, vielen Dank.:):)
Greetings Robert
|
|
|
toystorylab
|
toystorylab
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
|
Will test car tomorrow... @Robert Glad you got it working... Any idea what could cause this:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
|
|
|