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ToKoMotion
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ToKoMotion
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 678,
Visits: 31.1K
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Hi. Yes, Amanda & Adam can be auto-converted to CC3+ and you can add the new face profiles then to take advantage of all the new features of AccuLipSync. Hope that helps and feel free to let me know if you have any additional questions. Have fun and Best Regards, Tobias
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cheyennerobinson_45
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cheyennerobinson_45
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 26,
Visits: 328
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do the characters support the CC3+ and the new added face profile with ARKit in CC3? I really would like to purchase them.
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ToKoMotion
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ToKoMotion
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 678,
Visits: 31.1K
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Sorry that I didn't get back to you earlier, but I tried several things and couldn't find a satisfying solution. The main problem is that I didn't find a way to create a subdivision mesh of the hair and so the visual quality isn't as good as in iClone or CC. As I said before my Unity knowhow is limited, but I will keep that problem in mind and will adjust for my future creations. Sorry for any inconvenience caused.
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vgwizardx
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vgwizardx
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 68
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Thanks Tobias, I'm using Unity version 2019.4 LTS and I have the URP (Universal Render Pipeline). If you need any other details let me know.
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ToKoMotion
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ToKoMotion
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 678,
Visits: 31.1K
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Hi & Thanks for your question. The hair should work in Unity when you use a shader that can handle displacement maps. I haven't worked with Unity for some time now, but will try to make a quick test and get back to you soon. Best regards, Tobias
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vgwizardx
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vgwizardx
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 68
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I was wondering if you could give me any pointers or help with getting the hair to look closer to CC3 in unity. I haven't found anything. I would even be OK if the hair looked like it does in quick mode. I'm using the URP in unity and have everything but the hair looking good.
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ToKoMotion
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ToKoMotion
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 678,
Visits: 31.1K
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Hi. Thanks a lot for your support. Amanda & Adam can be found in "Project -> Clothed -> ToKoMotion -> CC3 -> Amanda & Adam". The Head and Body Morphs are available in the morphs tab "Body/Head -> ToKoMotion -> CC3"  Hope that helps. Have fun!
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shonufleroy
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shonufleroy
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 39
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Hi. I purchased them 10 minutes ago and installed them. Where do I find Amanda and Adam in Character Creator 3 pipeline?
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ToKoMotion
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ToKoMotion
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 678,
Visits: 31.1K
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Hi. Thanks for your support and I'm really glad that you like the characters. If you don't need Hair Physics at all you can simply turn it off in the Modify Panel. If you want Physics to be activated I would always recommend to deselect "Object Gravity" and try different presets for the hair physics. "Sporty" or "Spiked should work fine for Adam & Amanda hair. Please keep in mind to change the Preset for both Weight Maps (Top/Front & Sides/Back) of the hair. Hope that helps.
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andre_528119
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andre_528119
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2,
Visits: 29
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I have bought the Adam and Amanda characters and really like them! How can I set it so that their hair doesn't move around when they are standing still?
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