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Texel density

Posted By aesir 7 Years Ago
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aesir
aesir
Posted 7 Years Ago
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Last Active: 6 Months Ago
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Hello.

Is there an option to keep UVs for a specific part of a character larger when packing for use in an Engine? Right now I create the character, convert it to game base using single maps at 2048 and then export that as single 4k maps.
The problem is that important parts like the face only get a small space in the texture and other less important parts like the eyes are huge. Also, I got the eyes twice- any idea why?
I´d really love having a way of giving specific parts a higher texel density.

Appreciating any input : )

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