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FBX export, quad mesh?

Posted By polydrone 7 Years Ago
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yebocumu
yebocumu
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https://forum.reallusion.com/uploads/images/d3cabc6a-d9d9-4099-a8d1-1f59.jpg

I am still having a problem. The face is quads and the shirt is tris.
However in 3ds max. The face becomes tris and the shirt is quads. I have no idea how to control this?
polydrone
polydrone
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Thanks, it's working now! guess i activated InstaLOD before, which may have caused triangulation.
4u2ges
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If the mesh is quad (which you may verify by switching to Wireframe modes), then it does export as quad.
At least that is what I am always getting exporting out of CC3 and importing to Blender:

https://forum.reallusion.com/uploads/images/5d3bdf8a-9e18-4ed8-a8f0-00d7.jpg




polydrone
polydrone
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It should be quads according to this announcement - however, the exported mesh is triangle:
https://www.reallusion.com/character-creator/production.html

character creator 3 - quad mesh

Quad Face Character Base for Optimal Results

  • New topology is 100% quad mesh, ready for subdivisioning and mesh editing.
  • Quad wireframe view for expedited surface inspection.
  • Enhanced mesh and high-res texture details for the hands and feet.
  • Optimized skin-weighting for naturalistic bending of the joints. 
polydrone
polydrone
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Currently testing the CC FBX export function (rigged skinned skeleton). When exported, the mesh is triangulated. Is there a way to get a quad mesh instead?




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