polydrone
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polydrone
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 13
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Currently testing the CC FBX export function (rigged skinned skeleton). When exported, the mesh is triangulated. Is there a way to get a quad mesh instead?
Edited
5 Years Ago by
polydrone
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polydrone
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polydrone
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 13
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It should be quads according to this announcement - however, the exported mesh is triangle: https://www.reallusion.com/character-creator/production.htmlQuad Face Character Base for Optimal Results- New topology is 100% quad mesh, ready for subdivisioning and mesh editing.
- Quad wireframe view for expedited surface inspection.
- Enhanced mesh and high-res texture details for the hands and feet.
- Optimized skin-weighting for naturalistic bending of the joints.
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Today @ 1:19 AM
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If the mesh is quad (which you may verify by switching to Wireframe modes), then it does export as quad. At least that is what I am always getting exporting out of CC3 and importing to Blender:
Edited
5 Years Ago by
4u2ges
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polydrone
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polydrone
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 13
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Thanks, it's working now! guess i activated InstaLOD before, which may have caused triangulation.
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yebocumu
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yebocumu
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 44
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I am still having a problem. The face is quads and the shirt is tris. However in 3ds max. The face becomes tris and the shirt is quads. I have no idea how to control this?
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