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Can't use IK when exporting to Blender FBX

Posted By devmoveminds 6 Years Ago
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devmoveminds
devmoveminds
Posted 6 Years Ago
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Hello! The armature/skeleton that gets exported using the FBX option for Blender (same with the Unity option) can't really be used for animations inside Blender as it seems impossible to use Inverse Kinematics (I've tried for 2 days). Apparently it's related to how the bones are connected in the extremities.
Any solutions?

Thank you!





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