the idea is just render the thickness map for a cc3 base and bake into a glow map , anyone knowing how
to use substance painter can do that. plus the user can tweak the map using hue , saturation brigh, contrast controls for the map inside iclone to get the effect desired, using it as inteligent way can get very good results
as i already say . better than regular fake SSS you can find on game engines like unity/unreal, just cause the vxgi react better than light probes
on characters, and with carefull you can fake transmission with correct ilumination and emission values . using vxgi
Edited
5 Years Ago by
wildstar