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Importing Assets From Unity to iClone 7

Posted By ultimativity 2 Years Ago
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ultimativity
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Is there a pipeline to easily import unity assets into iClone?

Thanks

Nathan

vidi
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if you mean with assets Mesh related Objects , the you can use the obj exporter from Unity asset store , also all FBX Object are to find in the Assets Folders with the Explorer. To bring it in iClone you need 3D xchange then. 

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iglov4
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Do you know if there are any tutorials on how to import assets from Unity? Can you import most assets fro Unity?
Thanks Ian

danmiller
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iglov4 (5/12/2019)
Do you know if there are any tutorials on how to import assets from Unity? Can you import most assets fro Unity?
Thanks Ian


I don't know if there are tutorials for this but just doing some experimenting it seems to work. The workflow I used was:

1. Using package manager in Unity, install FBX Exporter.
2. Highlight the game asset you want to export, right click, Export to FBX.
3. Drag the FBX into 3DXchange.
4. Export IC, save the file where you want.
5. Drag the IC file into iClone 7 and your game asset should be there.

I don't know if this is the best workflow but it seems to work.
vidi
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Do you know if there are any tutorials on how to import assets

An Obj or FBX is what it is . Follow the tutorial to use 3D xchange 


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hirospot
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@iglov4
Please check the following Tutorials: (Revised 2020.11.28)

Uploaded by 3D Empire:
  Unity Models Into iClone 5,6,7 Method # 1 (2018.3.30)

  Unity Models Into iClone 5,6,7 Method # 2 (2018.3.31)

  Unity Prefabs Into iClone 5,6,7 Method # 3 (2018.4.1)

  Unity model into iClone with Maya software Method # 4 (2018.4.4)

      (Following video is not shown now as it has been changed to private setting)
    Unity models import to iClone (basic) by Free Spirit 
     (No voice, BGM only)

Thank you,
Hiro

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Last Year by hirospot
ultimativity
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Thanks to everyone for your responses.

Nathan

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The video has been set to private.
hirospot
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Re: Tutorial Video
The tutorial video info for the Unity Assets to iClone was updated. (2020.11.28)

Thank you,
Hiro



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