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info_852952
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info_852952
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
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So when you export your character from Character Creator (CC) and create the LODS for the model and then import it into Unity each of the LOD's Have their own skinned mesh (which is correct) however they are set to their own bone structure.
This is a problem if you want to use animation controllers as you would have to add your code to all levels!
With multiple skeletons, Unity would need multiple Animator Controllers running at the same time.
Typically, it's not the skeletons (roots) that are used in LODs. It's usually the skinned meshes that's tied to a single skeleton (root). However this is not the case here.
Can anyone help me out as to what i can do?
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Group: Forum Members
Last Active: 7 hours ago
Posts: 8.2K,
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info_852952
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info_852952
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 13,
Visits: 77
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Okay i see. However does anyone know if there is a work around? Since this basically means that you can't use the LOD feature :(
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RichardMSmith76
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RichardMSmith76
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 22,
Visits: 180
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I am also interested in a fix for this problem. The link you posted (Rampa) is broken. Can you share what it said on here please?
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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RichardMSmith76 (4/28/2019) I am also interested in a fix for this problem. The link you posted (Rampa) is broken. Can you share what it said on here please?Please try this link: https://forum.reallusion.com/FindPost408439.aspx
Peter Forum Administrator www.reallusion.com
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