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IClone >> 3DXchange Export to FBX for Unity - Animations are offset

Posted By mattypattyfp 6 Years Ago
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IClone >> 3DXchange Export to FBX for Unity - Animations are offset

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mattypattyfp
mattypattyfp
Posted 6 Years Ago
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Hi,
When I export a CC3 character through 3Dxchange as an FBX, along with animations, my animations are "offset" in unity from the position of the model.  I first drag my iAvatar into 3dx, then I drag my animations into 3dx as iMotionPlus files.  I add all to perform and export with Unity settings.  The "Default" animation that is part of my iAvatar is fine (but empty, which is fine) in Unity.
https://forum.reallusion.com/uploads/images/6e1ffb64-dff5-45c8-ba66-6622.png

But my iMotionPlus animations are offset, like this:

https://forum.reallusion.com/uploads/images/6cad86ab-d172-4b09-ad5e-44dc.png

I created a separate iClone project for each animation, but exported the iMotionPlus clips the same way.  I'm I doing something wrong in exporting the model and animations in this way?  I uncheck the "Save One Take Per File" option when exporting.  Is there a way in Unity to fix this offset?  The problem is that before I start an animation, the model is in one position, but playing the animation shifts the models to another position.

Any help would be greatly appreciated.  Thanks.




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