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DXR on Non-RTX!

Posted By TonyDPrime 5 Years Ago
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TonyDPrime
TonyDPrime
Posted 5 Years Ago
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If interested in rendering, look at this!
Go to the bottom where it says "Tens of Millions of DXR GPU's":

https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/

Apparently RTX cards initially did not catch on and sell as well, and because of this, game makers have not been as aggressive in implementing RTX raytracing in their games.
As a result, RTX cards sales fall further, since not many games utilize it to a point that drives consumer interest in RTX.

So!
To reinvigorate the industry, in April, drivers will be released that enable DXR (realtime raytracing functionality) on Pascal and non-RTX Turing, which opens the door for some of our favorite applications to give non-RTX cards raytracing functionality.  Even if not as realtime FPS-wise as RTX, it will open a lot of possibilities for higher rendering performance in the 3D-universe!  

Bless the gaming community for their fussiness Laugh
3dtester
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Yeah, that's great news. A brilliant move by NVIDIA.
Everyone will benefit from this.

I don't know if RL is planning to introduce RTX in iClone (via the new NVIDIA driver).
But hopefully, somehwere in the future, we will see a realtime raytracing iClone.

Example of a company using realtime raytracing with the new NVIDIA T4 vGPUs:
https://blogs.nvidia.com/blog/2019/02/10/quadro-rtx-powered-solidworks-visualize/








wildstar
wildstar
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i talked one year BACK! Rtx and DXr are differente things, RTX is more marketing than tech, now microsoft releases DXR and nividia talks ( we gonna make RTX running on GTX cards ) btw, DXR is going to unity. so ... Smile



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