If interested in rendering, look at this!
Go to the bottom where it says "Tens of Millions of DXR GPU's":
https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/Apparently RTX cards initially did not catch on and sell as well, and because of this, game makers have not been as aggressive in implementing RTX raytracing in their games.
As a result, RTX cards sales fall further, since not many games utilize it to a point that drives consumer interest in RTX.
So!
To reinvigorate the industry, in April, drivers will be released that enable DXR (realtime raytracing functionality) on Pascal and non-RTX Turing, which opens the door for some of our favorite applications to give non-RTX cards raytracing functionality. Even if not as realtime FPS-wise as RTX, it will open a lot of possibilities for higher rendering performance in the 3D-universe!
Bless the gaming community for their fussiness